Agile with Kanban

Agile with Kanban

Bascom Bridge’s  Agile with Kanban training course teaches students to implement Kanban and all of the controls and reporting necessary to monitor the flow of work.

 

AGILE TRAINING OBJECTIVES

  • Understand the origins of Kanban, the theory behind it and how it relates to Agile software development
  • Learn how to complete a “Value Stream Mapping” and what to include
  • Comprehend throughput and how to organize the work
  • Manage the process and the input queue
  • Understand options for tuning the Kanban implementation
  • Comprehend relevance and implementation of key metrics

AGILE TRAINING PREREQUISITES

It is recommended that participants have experience working on Agile teams or have prior Agile training. However, we would be delighted to tailor it to any level of prior experience.

AGILE TRAINING MATERIALS

All attendees receive comprehensive courseware.

SOFTWARE NEEDED FOR EACH PC:

No software is required. Students should be seated in pods of 3 or 4, with a notebook and pen for each student. Each pod should have a flipchart with multiple colors of markers. The instructor will require connectivity for her/his laptop to a projection system and Internet.

AGILE TRAINING OUTLINE

  • Introduction
  • Kanban Overview
    • House of Lean
    • Defining Kanban
    • Motivation for Kanban
    • Managing Quality
    • Work In Progress (WIP)
    • How to Prioritize
    • Demand vs. Throughput
    • Sources of Variability
  • Value Stream Mapping (seeing the big picture)
    • The Value Stream
    • Making Work Visible
    • Value Stream Lab (Part 1- Defining the Start and the End)
    • Card Walls
    • Demand Analysis
    • Allocating Capacity
    • The Work Card
    • Value Stream Lab (Part 2- Designing the Card Wall)
  • Throughput
    • Identifying Work Item Types
    • Sizing Work Items
    • Building User Stories
    • User Story Lab
    • Story points
    • Visual Control
    • Pull vs. Push
    • Theory of Constraints
    • Service Levels: Class of Service
    • Throughput Application Lab (Incorporating Class of Service into the Card Wall)
  • Managing The Process
    • Daily Standup Meetings
    • After Meetings
    • Queue Replenishment Meetings
    • Release Planning Meetings
    • Triage
    • Geographically Dispersed Teams
  • Improving The Process
    • The Importance of Cadence
    • Limiting Work-In-Progress
    • Identifying Bottlenecks
    • Removing Waste from the Value Stream
    • The Dot Game: Sizing Work-In-Progress Lab (Factoring Bottlenecks to determine Queue Sizing and the impact to WIP)
  • Key Metrics Review
    • WIP
    • Lead Time Throughput and Measuring Flow
    • Blocked Work
    • Quality
    • Failure Load
  • Putting It All Together
  • Conclusion

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Agile with Kanban

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  • Course No : AGL-132
  •  Theory : 40%
  •  Lab : 60%
  • Duration : 18 hours
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